People behind the game
Edmund is the spine of the game and a co-founder of Team Chloco. He is the brain behind the story, mechanics and every detail related to the design. Project Yuna would not exist without Ed, and it is he who makes it interesting.
Lola is a co-founder of Team Chloco, level designer, 3D artist and everything related to 3D visualisation of the concept. She brings you the joy of how everything looks like in the game.
Haron MH Younis
Haron is our visual advisor, and a concept artist. He has joined Team Chloco during creative process of Project Yuna, and we are very proud to have such talent almong us. He stands behind many designs throughout the game and is very passionate about it.
John is our 3D artist, who joined the team during development. He is responsible for creative side of things such as modeling, texturing and concepting props and characters for the game. He previously worked on games and in film, loves games and art, and brings his fantastic experience and ideas on board, making it richer.
Chris is a master in programming. He joined Team Chloco during creation of Project Yuna and is the main and only developer of the game. He is also passionate about the mechanics and it is he, who has a primary input to the quality, and fun of play for you.
David is a hardsurface 3D wizard and joined the team during development, a fresh breath into the team. He works together with Lola and John on the assets, makes his own fantastic concepts and brings them to life with animation and textures. He has a great passion in his work, and also technical aspects of it and always shares his findings to improve the game.